Combined the Mixed Reality Technology in Design an Interactive Learning  Environment

Authors

  • Yan-Ping Huang Minghsin University of Science and Technology Graduate Institute of Management Author

Keywords:

Nuclear education, Augmented reality, THOR, Serious game

Abstract

Currently, atomic energy plays a crucial role in science education, industry, and research. Nonetheless, persistent safety concerns about nuclear power predominantly stem from a lack of comprehensive comprehension of nuclear energy and radiation. The study sought to deepen students' understanding of nuclear power by delivering essential knowledge about nuclear energy and its safety considerations. To achieve this, e-learning platforms were used to provide detailed scientific information on the Tsing Hua Open-Pool Reactor (THOR). This resource provided students with opportunities to deepen their knowledge of nuclear power. Utilizing a quasi-experimental approach, the research assessed how the Nuclear Energy 3D eBook influenced user engagement with three-dimensional educational content. The results provide insight into the practical application of THOR. This research produced three primary findings: firstly, it established an interactive educational setting for nuclear energy instruction, employing a standardized approach utilizing mixed reality; secondly, it utilized mixed reality technology to reinforce fundamental scientific knowledge; and thirdly, it validated mixed reality via quasi-experimental techniques to support users in gaining practical field expertise within a digital educational context.

Published

2024-10-20

How to Cite

Combined the Mixed Reality Technology in Design an Interactive Learning  Environment. (2024). International Journal of Management and Organization, 2(3), 57-68. https://itip-submit.com/index.php/IJMO/article/view/41