Building a 2D Game System Based on Unity

Authors

  • Kuo-Lung Chen Department of Computer Science and Information Engineering Author

Keywords:

Unity, Maze, Action Game, 2D Game

Abstract

This paper aims to develop an engaging 2D platformer action game inspired by the classic Metroidvania series while incorporating physics-related educational elements. The game’s core concept is to convey fascinating physics principles to players through an immersive storyline and diverse gameplay mechanics, with a particular focus on the concepts of freeze-thaw action and light reflection. This 2D game serves as a platform that integrates entertainment and education, designed to spark players’ interest in physics while deepening their understanding of these concepts.

In the game, players will enter a fictional world filled with puzzles and adventures. By interacting with various in-game mechanisms, they must utilize physics principles, such as freeze-thaw action and light reflection, to solve complex puzzles and apply these concepts in battles against enemies. The educational elements are seamlessly embedded into the gameplay through contextual hints, challenges, and learning opportunities tightly integrated with the game’s narrative. As a result, players naturally absorb physics knowledge while enjoying the gaming experience.

Overall, this game aims to provide an outstanding gaming experience, inspire players’ curiosity about science and enhance their motivation to learn through compelling storytelling and engaging physics-based mechanics. By combining entertainment with education, we aspire to advance science education within the entertainment domain, transforming learning into an exciting and enjoyable adventure.

Published

2025-04-27

Issue

Section

Articles

How to Cite

Building a 2D Game System Based on Unity. (2025). Journal of Information and Computing, 3(1), 13-23. https://itip-submit.com/index.php/JIC/article/view/129